An all-Joker deck gives each player a Joker card, which means that all questions and answers will be based on nothing more than whatever players collectively believe. Keep in mind that no one at the table knows whether or not they are playing with a multiverse deck. The game includes two multiverse decks that contain eight different locations instead of only one, so players will be confused with some of the questions and answers. Since Harley Quinn usually follows wherever the Joker goes, each round, one player may receive a location card with a Harley image if they do, they try to feed the Joker player information about the location, even if they don't know that player’s identity! If the Joker player guesses the location, the two collaborators each score points - unless the superheroes can turn the tables on them and determine who Harley is. The Joker doesn't know where he is, but if he can figure out his location before his cover is blown, he wins the round!ĭC Spyfall includes a few twists on the Spyfall formula. Labs - except for one player who receives the Joker card instead. At the start of each round, players receive a secret card informing them of the group's location - one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R.
Keep in mind that no one at the table knows whether or not they are playing with a Multiverse deck!įinally, the all-Joker deck gives each player a Joker card, so all of the questions and answers are based on absolutely nothing, since there is no location to reference at all.Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. In each of the game’s two Multiverse decks, there are eight different locations rather than just one, so players will be rather confused with some of the questions and answers. Ability Cards can give a player an ability for a round, such as being able to dodge a question, or simply require a player to modify their behavior for example, Super Speed forces a player’s answers to be three words or less.
The game offers several innovations to keep things fresh for experienced players. But if Harley was too obvious, the Super Heroes can turn the tables on them. Where The Joker goes, Harley Quinn usually follows! Each round, one player may have a Location Card with a Harley image, meaning he or she should try to feed The Joker player information, even without knowing that player’s identity! If The Joker player guesses the location, the two collaborators each score points. The problem? One of them is secretly The Joker in disguise! In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while The Joker player tries to figure out the location before his or her identity is revealed! Players have to exhibit subtlety to deflect suspicion and help their side win. In this exciting variation on the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude.